About RobProductions

RobProductions is a solo development studio run by Matt Enad, the writer, composer, artist, and programmer behind each project. RobProductions aims to create character-driven experiences showcasing unique stories and worlds across a multitude of genres.

In 2016, the puzzle-platformer game Skyway was released. This project introduced the world to key thematic concepts that the studio would inevitably expand on, and set a precedent for RobProductions' narrative focus.

In 2018, RobProductions released Burden of Proof and in doing so carved the way for a new hybrid genre merging 3D exploration with visual novel storytelling. This multi-faceted approach became a key piece of the studio's identity going forward.

In 2020, the hack-and-slash title Iron Reckoning was released. This marked the first game which was fully scored by Matt Enad, and the first game which featured full voice acting.

In 2022, Shinogi Chess Club became the successor to Burden of Proof by evolving the hybrid visual novel genre through a unique story. The game featured a new visual style for the studio and over 4 hours of original music.

In 2023, the story of Himiko continued in Shinogi Chess Club 2: Resistance, which raised the bar in terms of accessibility and graphic quality for RobProductions' releases.

In 2025, Burden of Truth advanced the story of Conrad Cross and showcased even higher levels of overall polish, enhanced visual quality, and an original score referencing key motifs from the first game in the series. The game demonstrated the growth of the studio in every aspect.

Now, RobProductions continues to focus on creating exciting new stories for all types of players.

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FAQ

Frequently Asked Questions

Why are you called RobProductions?

"Back when I started learning to make games with my friends in middle school, we came up with a bizarre cartoon character called Rob that we would often doodle in our notebooks. I found it funny as a username and started using it online when publishing my early game projects. Since then the name simply stuck, and it persisted for all these years."

What did you make before Skyway?

"Before releasing Skyway, RobProductions' first paid product, I would often participate in the Ludum Dare game jam. I've long since evolved my artistic style and technical prowess after those projects, but they were crucial in establishing the subjects & story-driven experiences I would focus on in the future."

What is your development philosophy?

"As I'm always thoroughly impressed with the industry, my goal for the longest time has been to release high quality, story-driven games on an indie budget, and I don't shy away from handling nearly every aspect of development myself. While it is an ambitious endeavor, I strive to improve each release on all fronts and explore the latest technologies while doing so. One goal of mine is to have players trying out my games who don't even realize that it was made by one person."

What is your hope for the games' industry?

"I believe that an approach rooted in equality, acceptance, and inclusivity from both players and developers lead to the best possible games. To that end, I hope that the players continue to give new games a chance, even if they are in an unfamiliar genre or presentation. I hope that developers continue to improve the accessibility & availability of their games to allow for the largest possible audience to engage with them."

Why do you develop games?

"Much the same way that games I've played have changed my life, I want to create impactful experiences that entertain with unique stories & characters. I believe that this medium holds infinite potential for expressing ideas. There's always more to learn, but as I refine my workflow, I aim to produce in-depth, comprehensive games across a multitude of genres for everyone to enjoy."

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