
"Back when I started learning to make games with my friends in middle school, we came up with a bizarre cartoon character called Rob that we would often doodle in our notebooks. I found it funny as a username and started using it online when publishing my early game projects. Since then the name simply stuck, and it persisted for all these years."
"Before releasing Skyway, RobProductions' first paid product, I would often participate in the Ludum Dare game jam. I've long since evolved my artistic style and technical prowess after those projects, but they were crucial in establishing the subjects & story-driven experiences I would focus on in the future."
"As I'm always thoroughly impressed with the industry, my goal for the longest time has been to release high quality, story-driven games on an indie budget, and I don't shy away from handling nearly every aspect of development myself. While it is an ambitious endeavor, I strive to improve each release on all fronts and explore the latest technologies while doing so. One goal of mine is to have players trying out my games who don't even realize that it was made by one person."
"I believe that an approach rooted in equality, acceptance, and inclusivity from both players and developers lead to the best possible games. To that end, I hope that the players continue to give new games a chance, even if they are in an unfamiliar genre or presentation. I hope that developers continue to improve the accessibility & availability of their games to allow for the largest possible audience to engage with them."
"Much the same way that games I've played have changed my life, I want to create impactful experiences that entertain with unique stories & characters. I believe that this medium holds infinite potential for expressing ideas. There's always more to learn, but as I refine my workflow, I aim to produce in-depth, comprehensive games across a multitude of genres for everyone to enjoy."
1.2.5